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If you work on a Macintosh computer, most of the fonts you
use are probably of the PostScript Type 1 variety (also known
simply as “Type 1” or “PostScript”
fonts). Although your computer was supplied with TrueType
fonts as part of its operating system, PostScript fonts are
the most popular solution for Macintosh users. If you use a
Windows-based computer, PostScript fonts work great, although
they’re not as popular on this platform as the
TrueType format.
PostScript fonts were developed by Adobe for use with
PostScript printers. Initially, this font technology was
available only from Adobe.
There are two parts to a PostScript font: bitmapped screen
information that displays the font on a computer monitor, and
information that tells a PostScript printer how to reproduce
the font on paper, or whatever medium that’s in your
printer. Like TrueType fonts, PostScript fonts are scalable
(the characters can be enlarged or reduced), but PostScript
fonts are only scaled automatically when output to PostScript
printers. For scaling fonts on-screen or for outputting to
non-PostScript printers, Adobe Type Manager (ATM) must be
installed on your computer, unless you are working with
Windows 2000 - the only operating system that doesn’t
require ATM with PostScript fonts. If you’re working
on a Windows computer (but not with Windows 2000) and need
ATM, it is offerred free of charge.
If you’re not working with ATM and you’re not
running Windows 2000, a PostScript font will look jagged
on-screen and appear just as bad when printed using a
non-PostScript printer. ATM uses the same intelligence
that a PostScript printer does to create printable and
displayable type out of information contained in the font
outline.
Why are PostScript fonts so popular for the Mac? Because
it wasn’t long ago that only high-resolution printers
utilised PostScript, and type designers didn’t have
to worry about making sure that PostScript fonts looked
good on screen - ATM did that. PostScript fonts continue
to be used widely in graphic design and publishing
environments.
(part 1 of 2)
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